I’ve seen a lot of fan art and this is one of the best sets I’ve seen :O 

DAMN GOOD go check out

(Source: sociopatiaparaprincipiantes)

(Reblogged from s-burb)


"but you can’t ship them"


"they’re brothers"


"that’s disgusting"


does it look like i care

(Reblogged from s-burb)


Video Prep - Silly Faces

While preparing for a Thank-You video to our Patrons, we couldn’t resist some silly photo-ops. 

(Reblogged from findchaos)
(Reblogged from felicityredbarrow)

Clochette on Vimeo.(link with the sound)Dance Sequence I animated at the end of my first year at Gobelins


Clochette on Vimeo.
(link with the sound)

Dance Sequence I animated at the end of my first year at Gobelins

(Reblogged from squishers)






(Reblogged from theflamboyantpedantic)



Disneyworld needs to make a rollercoaster based off of the ride Yzma and Kronk take to the lair. When the ride starts, Yzma’s voice yells “pull the lever, Kronk!” and the ride starts to move backwards so she yells “wrong lever!” and it shoots you forward.


(Reblogged from squishers)



Raptorans are unique among the common races for their ability to fly. In ancient times, the raptorans made a pact with the lords of the Elemental Plane of Air, gaining the ability to fly in exchange for pledging the finest warriors of their race to the service of the air elementals in various extraplanar battles. Although the elementals have not called upon the raptorans for assistance in generations, the pact entered into by those distant ancestors continues to shape raptoran society today.

To ensure that only the fittest and most capable raptorans are available to fill the ranks of these would-be warriors, the agreement with the elementals called for the raptorans to put their offspring through a test of survival and self-reliance called the Walk of the Four Winds. To this day, every member of a raptoran flock must undergo this trial before becoming able to fly. When the flock chief judges a young adult raptoran to be ready for the walk, that raptoran can leave immediately to start the test. Those who do not leave at their earliest opportunity are referred to by other members of the community as “gliders” (reflecting their limited capacity to use their wings).

The pact led to the creation of the skypledged, who draw their ranks from raptoran druids and clerics. By vowing to forgo earth, fire, and water spells, skypledged gain great flexibility in spellcasting as well as ever-increasing power over the wind. Skypledged are not structured in a single great organization but scattered among the tribes, each honoring the pact as he or she sees best.

The pact also set out details regarding the creation of the stormtalons, the organization of elite raptoran soldiers who assist raptoran flocks that find themselves in danger.

Raptoran base land speed is 30 feet.

Medium: As Medium creatures, raptorans have no special bonuses or penalties due to their size.

Wing-Aided Movement: Raptorans can use their wings to help with movement even if they can’t fly yet. The extra lift from her wings gives a raptoran a +10 racial bonus on Jump checks.

Gliding (Ex): A raptoran can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Raptorans glide at a speed of 40 feet (average maneuverability). Even if a raptoran’s maneuverability improves, she can’t hover while gliding. A raptoran can’t glide while carrying a medium or heavy load. If a raptoran becomes unconscious or helpless while in midair, her wings naturally unfurl and powerful ligaments stiffen the wings. The raptoran descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.

Flight (Ex): When a raptoran reaches 5 Hit Dice, she becomes able to fly at a speed of 40 feet (average maneuverability). A raptoran can’t fly while carrying a medium or heavy load or while fatigued or exhausted. Raptorans can safely fly for a number of rounds equal to their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they’re fatigued at the end of the flight. Raptorans are likewise fatigued after spending a total of more than 10 minutes per day flying. Because raptorans can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued).

When they reach 10 Hit Dice, raptorans have enough stamina and prowess to fly for longer periods. They can fly at a speed of 40 feet (average maneuverability), and flying requires no more exertion than walking or running. A raptoran with flight can make a dive attack. A dive attack works like a charge, but the raptoran must move a minimum of 30 feet and descend at least 10 feet. A raptoran can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A raptoran with flight can use the run action while flying, provided she flies in a straight line.

+2 racial bonus on Climb and Spot checks. Raptorans have strong grips with both hands and feet, and their eyes are unusually keen.

Automatic Languages: Common and Tuilvilanuue.

Bonus Languages: Draconic, Elven, Gnome, Goblin, Orc, and Sylvan.

Favored Class: Cleric. A multiclass raptoran’s cleric class does not count when determining whether she takes an experience point penalty.

(Reblogged from fallen-fighter-)




why doesn’t anywhere sell normal clothes for women? like i want a plain black fuckin sweater not a mohair cross stitch embroidered cropped asymmetrical slouch longline short sleeved drop hem thing with a hole in the back 

can i get an amen

Sorry, we only stock the Amen in size XXS.

(Reblogged from squishers)


Aubrey Longley Cook – Runaway – Animated Hand Embroidery

Give us this day our daily thread, and lead us knot into temptation.

Embroidery gifs are so rare, as they take an INCREDIBLE amount of time to do— thanks to Atlanta-based Aubrey Cook!

// Selected by Andrew

(Reblogged from squishers)